medieval-agriculture-buildings

Agriculture

Agricultural industry is used to calculate the production of icon_wheatGrain, Cotton, Oil, Wine, Linen, Dates, and Sugar. Except for grain, which can be grown in all regions, each of these resources have a limited number of regions where it is possible to grow them.

Agricultural product is determined by all Building(s), and the final output modified by Terrain(s) of all Baronies in a County:

CK3 game images used in this article are hyperlinks to navigate through the Crusader Kings III Wiki for appropriate explanations of game concepts.

Agricultural Buildings

(+)Additive values for all Buildings in a County:

  • pdx-Building_farm_estates Manor Houses:
    1. Mansions: +10%
    2. Gardens & Vegetable Plantations: +15%
    3. Farm Estates: +20%
    4. Hundred-acre Fields: +25%
    5. Freeholds: +30%
    6. Windmills: +35%
    7. Consolidated Landholdings: +40%
    8. Grand Estates: +45%
  • pdx-Building_cereal_fields Cereal Fields:
    1. Logging Camps: +5%
    2. Resin Collectors: +8%
    3. Charcoal Burners: +12%
    4. Wood Pastures: +15%
    5. Tilled Fields: +19%
    6. Honey Pastures: +22%
    7. Forest Glassworks: +26%
    8. Sawmills: +29%
  • pdx-Building_orchards Orchards:
    1. Fruit Orchards: +5%
    2. Berry Groves: +8%
    3. Fruit Tree Plantations: +12%
    4. Beekeepers: +15%
    5. Nut Tree Rows: +19%
    6. Mixed Gardens: +22%
    7. Grand Orchards: +26%
    8. Grafted Trees: +29%
  • pdx-Building_hill_farms Hillside Fields:
    1. Hillside Fields: +3%
    2. Fell Pastures: +5%
    3. Root Cellars: +7%
    4. Vegetable Fields: +9%
    5. Lynchets: +11%
    6. Roads & Stairs: +13%
    7. Winter Granaries: +15%
    8. Apple Orchards: +17%
  • pdx-Building_plantations Desert Agriculture:
    1. Small Plantations: +3%
    2. Trading Posts: +5%
    3. Weavers: +7%
    4. Wellsprings: +9%
    5. Caravanserais: +11%
    6. Date Groves: +13%
    7. Irrigation: +15%
    8. Large Plantations: +17%

Agricultural Terrain

(×)Multiplying terrain values for all Holdings in a County:

  • pdx-Terrain_farmlands Farmlands: 150%
  • pdx-Terrain_floodplains Floodplains: 135%
  • pdx-Terrain_desert Desert: 70%
  • pdx-Terrain_desert_mountains Desert Mountains: 40%
  • pdx-Terrain_drylands Drylands: 100%
  • pdx-Terrain_forest Forest: 90% (slash-and-burn)
  • pdx-Terrain_hills Hills: 90%
  • pdx-Terrain_jungle Jungle: 75%
  • pdx-Terrain_mountains Mountains: 50%
  • pdx-Terrain_oasis Oasis: 110%
  • pdx-Terrain_plains Plains: 100%
  • pdx-Terrain_steppe Steppe: 100%
  • pdx-Terrain_taiga Taiga: 20%
  • pdx-Terrain_wetlands Wetlands: 75%